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SDL_gfx for Mac OS X
Synopsis
This page provides resources for using a SDL_gfx framework in Mac OS X. A Project Builder distribution is provided, as well as developer and production frameworks for use with other projects.
Downloads
Below are files that will help use the SDL_gfx framework under Mac OS X. To use SDL_gfx, you must have the SDL framework installed.
Project Builder Instructions
To build SDL_gfx with Project Builder, follow these steps:
Update your developer tools to the lastest version (December 2002 as of this revision).
I don't know that earlier versions will be a problem, but updating to the latest tools is usually sound advice. I don't know if Project Builder files from the latest release will work with older installs of Project Builder.
Install the SDL Developers framework for Mac OS X.
You can get it from the SDL Website. Note: The developers version is installed in your personal Library/Frameworks directory, not the /System/Library/Frameworks directory where Project Builder is expecting it. Be sure to copy the framework from your personal ~/Library/Frameworks directory to the /System/Library/Frameworks directory.
Download the latest SDL_gfx source distribution and extract the archive in a convenient location.
Download the Project Builder files and extract the archive into the top directory of the SDL_gfx distribution (from step 3). This will create a PB that contains the project files.
The project has targets for the SDL_gfx framework and the four test programs. All can be built using the 'deployment' or 'development' build styles.
Useful Links
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