SDL_gfx for Mac OS X

Synopsis

This page provides resources for using a SDL_gfx framework in Mac OS X. A Project Builder distribution is provided, as well as developer and production frameworks for use with other projects.

Downloads

Below are files that will help use the SDL_gfx framework under Mac OS X. To use SDL_gfx, you must have the SDL framework installed.

Project Builder Instructions

To build SDL_gfx with Project Builder, follow these steps:

  • Update your developer tools to the lastest version (December 2002 as of this revision).

      I don't know that earlier versions will be a problem, but updating to the latest tools is usually sound advice. I don't know if Project Builder files from the latest release will work with older installs of Project Builder.

  • Install the SDL Developers framework for Mac OS X.

      You can get it from the SDL Website. Note: The developers version is installed in your personal Library/Frameworks directory, not the /System/Library/Frameworks directory where Project Builder is expecting it. Be sure to copy the framework from your personal ~/Library/Frameworks directory to the /System/Library/Frameworks directory.

  • Download the latest SDL_gfx source distribution and extract the archive in a convenient location.

  • Download the Project Builder files and extract the archive into the top directory of the SDL_gfx distribution (from step 3). This will create a PB that contains the project files.

The project has targets for the SDL_gfx framework and the four test programs. All can be built using the 'deployment' or 'development' build styles.

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