The Hunt for the Anyria
This is the fourth adventure based in the lands in and around the human kingdom of Hebridonia. This installment takes place in Demaria, a few hours after the events at the end of Hebridonia III. Characters from the previous installment can carry over to this adventure. This was a single session game, and there is no detailed session summary available. The airship witnessed flying away from Sunai is pursued by the adventurers, and they wait for it to land before hatching a plan to board the ship and seize control. Through a clever combination of stealth and tactics, the adventurers manage to subdue most of the Demarians, and then use the ship to run over of of the fleeing Demarian warcasters. The session ended with the adventurers in control of the ship, but still in Demarian lands.