Campaign6/session4
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Fonte
Sesion Date: February 21, 2004
Synopsis:
1. Party regroups in basement of abandoned home in Squawkerstown, with acrid smoke and the smell of burning flesh rolling up from the underground tunnel. The move upstairs to avoid the stink
- The trapdoor is open so the smoke won’t emerge in nobles houses
- It’s late… almost midnight. It’s raining like crazy.
- Anna asks Ravensfeather for supplies
- Anna asks Ravensfeather for an expert on undead. He points to Triella and says “she’s it”
- Jake stands apart from the others examining the orb. When he notices the attention of the others, he stuffs it in his backpack, which is a bit too small for the orb.
3. Ravensfeather departs to coordinate the arrival of a Cohort of the Kalenshire militia (roughly 500 men). He expects the King to declare martial law tomorrow.
4. Triella mounts her horse (which has not been stolen… perhaps because of the “Property of the Mage Corps” brand on its hind quarters), and rides off to the manor
5. Jake attempts to cast some sort of rain deflection spell and fails miserably (I rolled three minuses) . His body is electrified with magical currents, and he screams out in pain. He suffers from a massive headache and must be helped by Ban, Faravien and Tegred back to the manor.
- Ban removes the orb from Jakes backpack, and stows it in his own pack.
- Tegred filches the orb from Ban, and hides it in his own pack.
- Triella tends to her horse, then goes for a bath, then goes to bed
- Anna tends to her horse, then goes to the library, curls up in a chair by the fireplace, and falls asleep.
- Tegred hides the orb REALLY well, then goes to bed. Jon rolled 4 pluses, which made his skill legendary+1. The chances of someone finding it are virtually nil.
- Gurath goes to bed
- Jake is helped to the Library by Ban and Faravien. He curls up on a plush couch, and moans for most of the night… slipping in and out of consciousness.
- Ban discovers the orb is no longer in his pack and starts searching the house for where Tegred has hid it (he does not confront Tegred)
- After an hour, Ban is about to give up when he finds Faravien searching the closet… probably for the orb.
- Ban: “He’s good, isn’t he….”
- Faravien: “Yes, he is…”
- The remaining four hours of night pass uneventfully.
- she witnesses an exchange between Dahlia Exton and Faegan Islay. She is seeing the scene through Nymvayas’ eyes. Dahlia is nervous about dining with the King that evening. She does not like the timing of the situation, and is afraid that they have been discovered. Faegan shares her concern, but knows he cannot avoid the engagement. Dahlia places Nymvayas in charge of completing the work if they do not return. Nymvayas asks why Dahlia and Faegan are going through with it if they know it’s a trap. Dahlia speaks of an opportunity to complete an objective (referring to killing the King).
- The scene changes to the underground temple. Nymvayas is preparing for the ceremony to open the gate, She turns, startled and looks right at Anna. “What the fuck are YOU doing here!”
- Anna wakes up.
- Anna goes into the chamber above the master bedroom, choking back the revulsion, and begins to ask mental questions, hoping that Nymvayas will respond. Nothing happens until her she asks her last question, when her aunt Lyralla appears in the room as she remembered her from 8 years ago. She says “Some doors open both ways.” And vanishes.
9. Ban indicates that it was stolen, and Jake asks probing questions, finally narrowing in that it must have been Tegred who stole it. He presses for the objects return, threatening to summon the inquisitors if necessary. Teg relents and tells him it is in the stables. Ban and Gurath follow him out to the stables. Teg climbs up into the hayloft, searches around for a minute, then screams that the orb is gone!
10. Gurath swallows this whole, but Ban isn’t buying. Ban calls him on it, and Teg tries to escape. Gurath tackles and starts pummeling Teg. Teg tries to keep the deception, but eventually relents and promises to retrieve the orb, under the condition that he has to retrieve it alone. Guards are posted to the exits of the manor house, and Teg is allowed to go get the orb alone. He returns a few minutes later and hands it to Jake.
11. Ban decides it is important to check in on the Islay Trade warehouse, and Triella wants to visit a magical supply shop where she thinks she smelled something akin to the chest in Islay’s attic that contained the crystal dust. So Ban, Jake, Triella, Gurath and Anna depart for Whitehall to see the merchant.
12. Teg and Faravien leave to find Max in Squawkerstown. Though they have several colorful encounters, and discover that there are a lot of people looking for Max, they do not find him.
13. Triella, Jake and Ban enter the magical supply shop, an unmarked storefront in a backstreet of Whitehall. Anna and Gurath take up position in the back of the building, in case the proprietor decides to make a run for it.
14. Triella addresses the proprietor, whose name is “Fonte”, and asks him about the crystal dust. Fonte nods that he did sell the stuff, but he won’t say to whom or what it is used for, or where it comes from. Triella presses, but Fonte explains that the reason why people come to him for certain supplies is because he can get the confidentially, and without questions, unlike the official suppliers to the Mage Corps. “If I start telling people certain details, then nobody will trust me to keep my mouth shut, and I won’t have any customers. Certainly everyone who comes in here has something to hide, and I’m sure you (meaning Triella) would want me to be quiet about any purchases you may have made in the past….”
15. Ban interrupts, and indicates that he is the due representative of Islay Trade, and shows the charter to Fonte. After close inspection, Fonte grudgingly shows what shipments have been made to Islay Trade, and hands over a package that Islay had ordered (Jake and Triella tender 75gp each to pay for the package, and Ban indicates that they will be reimbursed from Islay Trade).
16. Ban asks to see the “books” regarding Islay Trade… both in accounts receivable and accounts payable. Fonte tells him that aside from the package, there were no outstanding orders or debts owed by Islay. However, Fonte does not open the books, and suggests that if Fonte owes debts to Islay, that Ban should produce the appropriate notes.
17. Ban, Triella and Jake leave the shop, and hear the door lock behind them. Fonte draws the shades of the front window, so it appears he has closed for now… at mid-morning. Ban, Triella and Jake rendezvous with Anna and Gurath in the back. Anna notices someone look out the rear window briefly, but she does not get a good look at him. The party departs for Whiteinch, where the Islay Trade warehouse is located.
18. Upon entering Whiteinch, the foot traffic in the street thins, and Anna notices that they are being followed. The party turns down a side street, and Gurath and Jake keep walking while Ban, Triella and Anna hide in the shadows of a corner building. The stalker looks down the side street after Gurath and Jake, but quickly notices Anna, Triella and Ban lurking nearby. He hastens away down the main street and the party follows after him, with Triella and Anna closest to their prey. When the stalker sees them following, he tries to make a run for it, but is quickly felled by two of Anna’s arrows, which nail him in the leg and shoulder.
19. The party drag the stalker to the abandoned warehouse and start asking him why Fonte told him to follow them. At first, the stalker is confused, but quickly picks up on the party’s line of questioning, and starts to make things up about his assignment from Fonte. The group figures out that he was not sent by Fonte.
20. Under threat of an inquisitor, the stalker admits that he was hired by someone to follow the party, and make a written report which would be left under a potting plant in front of the Iron Hill pub. He does not know the name of the person who hired him. He was paid 10 gold sovereigns.
21. The party lets the stalker go under the condition that he leave town immediately, since Triella assumes the man will be killed when it is discovered that he was intercepted.
22. The party arrives at Islay Trade, and Ban produces his credentials. The guard is surprised, and leaves to summon the foreman. (This is where we wrapped for the night)
Previously Session 3 Islay Manor
