Dalnor/Campaign1/session-28
Conference
Session Date: January 9, 2010
I have always said that a conference was held for one reason only, to give everybody chance to get sore at everybody else. Sometimes it takes two or three conferences to scare up a war, but generally one will do it.-Will Rogers
Dalin 30, 53
The party decides that the wagon that has Safiria is moving to quickly for them to catch. There is an extended discussion as to whether the party should attempt to find the other two carts so the party can have a bargaining chip when they arrive in Norn. Eventually the party decides that trying to find those carts in the wilderness would be difficult if not futile. The party holds onto the cart driver and decides to sleep through the rest of the night.
Frost 1, 53
Party travels toward Norn.
Frost 2, 53
Travel towards Norn.
Party presumes that Safiria arrives in Norn sometime today.
Frost 3, 53
Travel towards Norn.
Frost 4, 53
Midday - Arrive at outskirts of Norn. At this point Pilar detaches from the party to head into the city by himself.
Party travels to the outskirts of Norn. The party decides that attempting to enter through the hidden entrance would attract to much attention. So they enter the front door.
Ayronn talks the party past a dim guard at the lock entrance.
The dim guard gets a smart Guard who questions the party quite closely. Winyar uses divine glow to clean up the water in the lock. The guard is impressed with this and sends a message down. Eventually the party is lowered down to the fourth level.
Party is escorted through level by a large group of ruffians that had been recruited for the task. While the ruffians are there to "maintain the peace" it is obvious that the ruffians are spoiling for a fight. The entire space has a smell of burnt motor oil and all of the walls and surfaces are coated in a black fluid. The black fluid is seen to be pooling in low spots. There are work teams out trying to clean up the mess.
The party is ushered into a lab. All of the furniture in the room had been removed and replaced. The black fluid is thicker here and sticking like a cookie dough or brownie batter. The party sees that a new lab station has been set up on a side table and that some of Safiria's property is on the table as well.
Thorlok enters the room with a pair of guards in tow. The guards are obviously packing large smoke-stim packs. The party goes back and forth:
-
Safiria was here but Thorlok put her out into the outer reaches when he was done with her. He did cut her bonds first.
The town is a mess. There are several thousand people who have varying levels of contamination. After discussion, the party suggests herding the contaminated people out into the sunlight where the contamination may burn off.
Winyar uses his Divine Glow to help clean up a spot in Thorlok's lab. Thorlok is much more inclined to listen the party after this happens. Thorlok gives direction to the door that Safiria was put down. He also says that the party will not be able to get back out that way because of the nature of the entrance. He also gave the party a knock code so the guards at the exit doors will open the door if the party manages to find Safiria and then make it out.
Alex almost causes a mess. He obviously is attracted to the new lab assembly. Before he can make a scene, several party members strong arm him and frog march him out of the meeting with Thorlok.
Party enters same point where Safiria entered and is immediately ambushed by creatures that are contaminated by the smoke.
Previously: Truancy
Continued in: A little more time below
Campaign 1 Index